May 22, 2009 at 5:20 pm (Classes, D&D, D&D 4e, RPG, Spirits Of Eden)
Here’s a big mess of powers for different classes. See if you can find anything you like within this alphabet soup!
Deadly Dance Rogue Attack 1
Your coordinated, dextrous movements let you push past an enemy while attacking.
At-Will @ Martial, Weapon
Requirement: You must be wielding a light blade.
Standard Action Melee Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage. If you have combat advantage against the enemy, you can give up your Sneak Attack for the round to slide the enemy 1 square then shift a number of squares equal to your charisma modifier.
Increase to 2[W] + Dexterity modifier damage at 21st level.
Eyes Afire Rogue Attack 23
You swing and strike your opponent’s face, leaving him vulnerable to attack.
Encounter @ Martial, Weapon, Acid
Standard Action Melee Weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity Vs AC
Hit: 3[W] + Dexterity modifier damage and the target grants combat advantage to you and your allies until the end of your next turn. If you have an unused action point, this attack’s damage is Acid and the target is Blinded until the end of your next turn instead.
Adamantine Charge Fighter Attack 1
You smash violently into your opponent.
At-Will @ Martial
Standard Action Melee Weapon
Special: You can make this attack instead of a melee basic attack in a Charge.
Target: One creature
Attack: Strength vs Fortitude
Hit: 1[W] + Strength modifier damage and you push the target 1 square.
Increase to 2[W] + Strength modifier damage at 21st level.
Iron’s Song Fighter Attack 17
You feel the vibrations from all things living and nonliving, and your attack is sure never to miss.
Encounter @ Martial, Weapon
Requirement: You must be wielding a one-handed weapon.
Standard Action Melee Weapon
Target: One Creature
Attack: This attack always scores a non-critical success.
Hit: 2[W] + Wisdom modifier damage. This damage ignores half the enemy’s resistance to damage.
Weapon: If you are using a heavy blade or axe, you add your dexterity or constitution modifier to the damage, respectively.
Lyric Of Smoking Coals Cleric Attack 1
Your melody turns your ally’s blade to fire that explodes upon striking an enemy.
Encounter @ Divine, Implement, Fire
Minor Action Ranged 10
Target: One creature
Attack: Wisdom vs Will
Hit: The next attack made against the target by an ally before the end of your next turn deals extra fire damage equal to your wisdom modifier and pushes the target 1 square. If the ally’s attack already had the ability to push the target, the ally’s ability adds 1 more square to the number of squares it can push the target, instead.
Grand Crucifixion Cleric Attack 15
You are wrapped in steel thorn vines and nailed to an ethereal blade, your martyred body sending off wave after wave of punishing essence.
Daily @ Divine, Implement, Stance
Standard Action Close Burst 10
Target: Each enemy in burst you can see.
Attack: Wisdom vs Will. You must spend a healing surge without regaining any hit points.
Hit: 1d10 + Wisdom modifier damage.
Effect: You are immobilized. Each ally in the burst that can see you gains a +4 power bonus to attack rolls, can apply your charisma modifier as bonus damage with encounter or daily attack powers and can take a second wind as a minor action. You can end this effect as a Minor action.
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Viktor_Von_Doom said,
June 3, 2009 at 2:01 pm
Quick clarification question on Lyric Of Smoking Coals, if I use Adamantine Charge or Tide of IRon *Or any power that pushes one square* do I push a total of three or two squares?
The sentence: If the ally’s attack already had the ability to push the target, it pushes the target 1 extra square; makes it seem like you get a third push.
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