Backrow Commander Warlord Tactical Leadership and Strategy

Updated March 27th With Minor Changes.

Backrow Commander Warlord

Your leadership takes the form of quick commands, cunning strategy, bold action and tactical superiority – but you’re not at the forefront when you perform your deeds. Behind your allies, or close to them, but rarely ever in front, you observe the battlefield, with your sharp wits and quick reflexes, seeing through your enemy’s tactics and finding the flaw that can shatter them. You might also take a more daring approach, coming closer to the danger zone to stand by your allies despite your lack of a blade, taking the cuts and bruises along with them. You assist your allies by creating opportunities for them to strike and by damaging your enemies from afar. Other warlords strike viciously and topple enemies – but you strike meticulously, with a calculating eye, knowing that small strikes and exploited openings will quickly add up. You are more effective at defeating melee attackers, but even slippery ranged attackers can be outmaneuvered with a well-aimed bolt. You use your Dexterity for your attacks, so make that your best ability score. A lot of your powers in the future will use your intelligence or charisma modifier – choose one to make your best score. Wisdom should be your third best score to increase your perception skills, or perhaps the score you did not choose out of intelligence or charisma, to allow you a more versatile selection. You should greatly considering getting training in Perception to enhance your view of even the most minute details on the field.

Builds

Backrow Tactician Warlord

You settle into the back ranks of your party and watch your enemies closely. You scrutinize the enemy’s movements, attacks and overall behavior for weaknesses that you can exploit. When you find an opening, you give a call to an ally and allow them to exploit it. Your powers grant bonuses and create opportunities for allies to move, to attack and to defend themselves.

Suggested Feat: Tactical Assault (Human Feat: Weapon Focus)
Suggested Skills: Diplomacy, History, Athletics, Heal.
Suggested At-Will Powers: Hornet’s Strike, Tagging Shot
Suggested Encounter Power: Commander’s Arrow
Suggested Daily Power: Bring To Bear

Bold Archer Warlord

You are not that far at the back – rather you are near the front, pushing your allies forward, inspiring them with your words and actions. Your boldness is dangerous – you are a soldier with a bow after all, not a sword, and should not be so close, but your spirit is unquenchable. Your allies’ survival is crucial to your success but their strength of spirit even more so. You inspire them to move forward, to endure the heat of battle, helping them to resist the enemy and deliver a counterattack.

Suggested Feat: Inspiring Recovery (Human Feat: Weapon Focus)
Suggested Skills: Intimidate, History, Athletics, Heal.
Suggested At-Will Powers: Front Line Shot, Covering Fire
Suggested Encounter Power: Inspiring Arrow
Suggested Daily Power: Bring To Bear

Careful Sniper Warlord

You move around the field, firing arrows or bolts at enemies and causing them pain and annoyance. You sting like a hornet, endlessly, relentlessly, until every tiny bolt upon your enemy’s flesh has added up. Your powers debilitate your enemies or enhance your allies’ ability to strike them, creating opportunities to attack. You take a proactive approach to battle, dealing damage and rending your opponent’s will to fight.

Suggested Feat: Tactical Assault (Human Feat: Weapon Focus)
Suggested Skills: Diplomacy, History, Athletics, Endurance.
Suggested At-Will Powers: Hornet’s Strike, Covering Fire
Suggested Encounter Power: Hammer And Nail
Suggested Daily Power: Ranged Trip

Ranged Warlord Powers

Hornet’s Strike Warlord Attack 1
The pain of a well placed arrow renders your enemy vulnerable.
At-Will @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage
Increase to 2[W] + Dexterity modifier damage at 21st level.
Effect: An ally adjacent to the target gains a +1 power bonus to attack rolls against the target until the end of your next turn.

Tagging Shot Warlord Attack 1
You mark your observations with arrows to an enemy’s flesh.
At Will @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: Deal damage equal to your dexterity modifier. Then choose one ally within range you can see. That ally applies your intelligence modifier as a bonus to the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.

Front Line Shot Warlord Attack 1
You strike from up close, drawing the enemy’s attention.
At Will @ Martial, Weapon
Standard Action Ranged 3
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage
Increase to 2[W] + Dexterity modifier damage at 21st level.
Effect: The target has combat advantage against you until the end of your next turn. An ally adjacent to the target can shift a number of squares equal to your charisma modifier.

Hammer And Nail Warlord Attack 1
You strike your enemy with a bolt and your ally pounds it in further.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. An ally adjacent to the target can make a melee basic attack against it as a free action.

Commander’s Arrow Warlord Attack 1
Your bolt points out a good target for an attack.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and an ally adjacent to the target gains a +2 power bonus on its next attack roll against the target.
Tactical Presence: The attack roll bonus is equal to your intelligence modifier instead.

Inspiring Arrow Warlord Attack 1
You fire an arrow almost point blank, and your courage resonates with your allies to keep fighting.
Encounter @ Martial, Weapon
Standard Action Ranged 3
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage and an ally adjacent to the target gains 5 temporary hit points.
Inspiring Presence: The temporary hit points gained are equal to 5 + your charisma modifier instead.
Effect: You are marked by the target until the end of your next turn.

Bring to Bear Warlord Attack 1
You utilize your allies to create a perfect opportunity.
Daily @ Martial, Weapon
Standard Action Ranged 5
Target: One Creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier
Miss: Half damage
Effect: A willing ally of your choice within range makes a basic attack against the target.

Ranged Trip Warlord Attack 1
You strike an enemy in the foot and cause him to fall in agony.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Dexterity vs Fortitude
Hit: 2[W] + Dexterity modifier damage and you push your target 1 square and it is knocked prone.

Order To Fire Warlord Attack 3
You factor in all positions and declare the attack.
Encounter @ Martial
Standard Action Ranged 10
Target: One Creature
Attack: A willing ally of your choice makes a basic attack as a free action against the target.
Hit: Ally’s basic attack damage with a +2 power bonus to damage.
Tactical Presence: Your ally gains a power bonus on the damage roll for the basic attack equal to your intelligence modifier instead.

Emboldening Strike Warlord Attack 3
You rush towards an enemy, stand boldly and fire almost in its face, and this show of courage gives strength to your allies.
Encounter @ Martial, Weapon
Standard Action Ranged 3
Target: One creature
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity modifier damage
Effect: You are marked by the target and it has combat advantage against you until the end of your next turn. One ally adjacent to the target gains a +2 power bonus to attack rolls and AC until the end of your next turn.
Inspiring Presence: The ally can be a number of squares away from the target equal to your charisma modifier instead.

Suppressing Fire Warlord Attack 3
You put pressure on your enemies, allowing your allies to move freely.
Encounter @ Martial
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity Vs Reflex
Hit: 1[W] + Dexterity modifier damage and the target cannot make opportunity attacks against your allies until the end of your next turn.

Ranged Pin Warlord Attack 5
You shoot your target through the leg or foot, and through the pain he can only move through sheer force of will.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and the target is immobilized (save ends)
Miss: Half damage and target is slowed until the end of your next turn.

Minion’s Nightmare Warlord Attack 5
You shower enemies in bolts and help your allies push in.
Daily @ Martial, Weapon
Standard Action Close Blast 5
Requirement: You must be wielding a ranged weapon.
Target: Each enemy in Blast you can see
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage.
Effect: All allies within the Blast can shift 2 squares.

Read The Battlefield Warlord Utility 6
Your watchful eyes help your allies find opportunities.
Encounter @ Martial
Immediate Reaction Ranged 10
Trigger: An ally within range misses with an opportunity attack.
Effect: Your ally rerolls that attack roll with a +2 power bonus, and must use the new result.

Call The Cavalry Warlord Attack 7
When in danger, you call an ally to quickly aid you.
Encounter @ Martial
Immediate Reaction
Trigger: You are hit by a melee attack.
Effect: You slide a willing ally within 5 squares to a square adjacent to the enemy. That ally makes a melee basic attack against the enemy.
Tactical Presence: The ally has a +2 power bonus to the attack roll.

To The Rescue Warlord Attack 7
When an ally is danger, you quickly rush to aid.
Encounter @ Martial, Weapon
Immediate Reaction Ranged 5
Trigger: An enemy hits an ally within range with a melee attack.
Effect: You make a ranged basic attack against the enemy. Your ally can shift 2 squares.
Inspiring Presence: Your ally can shift 1 + your charisma modifier squares instead.

Killer Wasp Sting Warlord Attack 7
Your arrow perforates an opponent in a key area, rendering him vulnerable to an incoming attack.
Encounter @ Martial
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage and an ally adjacent to the target can make a melee basic attack against it, and this attack scores a critical on a roll of 18-20.

Dragon’s Breath Warlord Attack 9
You shoot haphazardly at all enemies in sight, and your allies make use of this confusion to deliver attacks.
Daily @ Martial, Weapon
Standard Action Close Blast 5
Requirement: You must be wielding a ranged weapon.
Target: Each enemy in Blast you can see
Attack: Dexterity vs Reflex
Hit: 1[W] + Dexterity modifier damage. Each ally within the blast can make a basic attack against the target.
Miss: One ally of your choice within the blast can make a basic attack against the target.

Clear The Breach Warlord Attack 9
You charge boldly into the action and out of it again, launching bolts to clear a path.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Effect: You move your speed and can make one attack during any part of the movement. This attack does not provoke opportunity attacks from making ranged attacks adjacent to an enemy.
Target: One creature or two creatures within 3 squares of each other.
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity modifier damage per attack and you can shift 2 squares at the end of your movement. You can shift through an opponent’s square in this way.

Isolated Pawn Warlord Attack 13
You connect on the target, isolate it and order your allies to surround it.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity modifier damage and an ally within 5 squares can shift 2 squares towards the target.
Tactical Presence: The number of allies that can shift is equal to your intelligence modifier instead.

Blustering Charge Warlord Attack 13
You rush past a target, firing an arrow and giving a taunt.
Encounter @ Martial, Weapon
Standard Action Ranged 5
Target: One creature
Effect: You shift up to your speed past the target (into and out of an adjacent square) and then attack. The target makes a basic attack against you before your attack and you are treated as marked by the target.
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity modifier damage, and the target has a -2 penalty to AC against all attacks but your own until the start of your next turn.
Inspiring Presence: The penalty to AC equal to your charisma modifier instead.

Swarm of Wasps Warlord Attack 13
Your quick, reckless fire keeps your opponent’s attention on you.
Encounter @ Martial, Weapon
Standard Action Close Blast 3
Requirement: You must be wielding a ranged weapon.
Target: Each enemy in blast you can see
Attack: Dexterity vs Reflex
Hit: 2[W] + Dexterity modifier damage and you mark the target.

Warlord’s Champion Warlord Attack 15
Your orders and observations unlock the dreadful potential of one ally.
Daily @ Martial
Standard Action Ranged 5
Target: One creature
Attack: A willing ally adjacent to the target makes two melee basic attacks against it with a +2 power bonus to attack rolls.
Damage: Ally’s basic attack damage with a +2 power bonus to the damage rolls.
Effect: Your ally gains 10 temporary hit points and has a +2 power bonus to attack and damage rolls until the end of the encounter.

Severing Shot Warlord Attack 15
Letting fly a cruel bolt, you maim your opponent.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity Modifier and the target gains Vulnerability 10 to all your allies’ damage (save ends).
Miss: The target gains Vulnerability 5 to all your allies’ damage (save ends).

Conduct The Tide Warlord Utility 16
You spot a new opening and re-direct the flow of battle.
Daily @ Martial
Immediate Reaction Ranged 10
Trigger: An ally misses with an Encounter attack power.
Effect: Your ally rerolls the attack with a +2 power bonus and must use the new result.

Poison Sting of the Killer Wasp Warlord Attack 17
A bolt in a key area makes your opponent’s weaknesses twice as obvious.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity modifier damage. The next attack against the target before the end of your next turn scores a critical hit on a roll of 17-20.

Critical Blow Warlord Attack 19
You let fly the shot that saves your ally’s life.
Daily @ Martial, Weapon
Immediate Interrupt Ranged Weapon
Trigger: An ally is targeted by a melee attack.
Target: The attacking enemy.
Attack: Dexterity vs AC
Hit: 2[W] + Dexterity modifier and your ally takes no damage from the attack.
Miss: Half damage and your ally takes only half damage from the attack.

Combat Sniper’s Focus Warlord Attack 19
Your bolt knocks the opponent off-balance, and he can’t easily regain it.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 3[W] + Dexterity modifier damage.
Effect: Until the end of the encounter, you can make ranged basic attacks with opportunity attacks against the target. They are treated as melee basic attacks with Threatening Reach 5.

Instant of Great Alacrity Warlord Utility 22
In mere seconds, you give the command that turns the tide.
Daily @ Martial
Immediate Reaction Ranged 10
Trigger: An ally misses with a Daily attack power.
Effect: Your ally rerolls the attack with a +2 power bonus and must use the new result.

Run The Breach Warlord Attack 23
Keen insight on the field allows you to land critical shots on enemies, helping your allies to break past them.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature or two creatures within 5 squares of each other.
Attack: Dexterity vs AC, one attack per creature
Hit: 3[W] + Dexterity modifier damage.
Effect: The target cannot make opportunity attacks against your allies until the end of your next turn.

Sudden Shot Warlord Attack 23
Your shot catches an opponent unaware and an ally seizes the opportunity.
Encounter @ Martial, Weapon
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage and a willing ally of your choice within 5 squares of you takes a standard action.
Tactical Presence: Your ally has combat advantage against the target until the end of your next turn.

Warlord’s Imposition Warlord Attack 23
You stand in defense of an ally, bow at the ready.
Encounter @ Martial, Weapon
Immediate Interrupt Ranged 3
Trigger: An ally within range is targeted by an attack.
Effect: You can shift up to 3 squares, but must end your movement adjacent to your ally and within range of the triggering attack. You become the target of the triggering attack, and if it is successful you and your ally can make basic attacks against the target with a +2 power bonus to the attack rolls.
Inspiring Presence: The power bonus to attack rolls is equal to your charisma modifier.

Callous Path of the Blade Warlord Attack 25
Your bolt weaves a trail that marks one enemy as dead.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Dexterity vs AC
Hit: 4[W] + Dexterity modifier damage
Effect: Every ally within 5 squares of the target can make a basic attack against the target with a +4 power bonus to attack and damage rolls.

Stake The Heart Warlord Attack 27
A single shot leaves your enemy reeling.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Dexterity vs Fortitude
Hit: 3[W] + Dexterity modifier damage.
Effect: The target is Weakened until the end of your next turn.

Assassin Wasp’s Sting Warlord Attack 27
You fire an arrow so punishing it creates a weak spot wherever it lands.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Dexterity vs AC
Hit: 3[W] + Dexterity modifier damage. The next attack against the target before the end of your next turn can score a critical hit on a roll of 15-20.

Seize The Day Warlord Attack 29
You raise your weapon, begin firing and signal the final push as your allies rush triumphant.
Daily @ Martial, Weapon
Requirement: Must be wielding a ranged weapon.
Standard Action Close Blast 5
Target: Each enemy in Blast you can see
Attack: Dexterity vs. Reflex
Hit: 5[W] + Dexterity Modifier damage.
Effect: All of the target’s actions provoke opportunity attacks until the start of your next turn.

Bolt of Glory Warlord Attack 29
One fortuitous shot rallies your allies to grasp victory.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 5[W] + Dexterity modifier damage.
Miss: Half damage
Effect: Until the end of the encounter, all allies have a +2 power bonus to attack rolls and defenses.

Paragon Paths

Master Tactician

“Move as I say, and the enemy will fold before us.”

Prerequisite: Warlord class, trained in History

You are a leader who reads the battlefield. You know combat is a series of steps, units moving across a chess board. While you are strong, you need your allies to be able to win. Your allies are your pieces, and the key to the battle. Others trust your intellect and those who put themselves at your command have the reassurance that you will help them bring down the enemy. Glory does not matter – only the quickest, most efficient victory will make do.

MASTER TACTICIAN PATH FEATURES

Tactician’s Action (11th Level): You can spend an action point to allow all allies who can see and hear you to shift two squares, instead of taking an extra action.

Concentrated Assault (11th Level): When you attack an enemy marked by an ally, that ally gains a +1 bonus to attack and damage rolls against that enemy until the end of your next turn.

Extended Advantage (16th level): As long as you are wielding a ranged weapon, you can flank with an ally from up to 3 squares away from an enemy, as long as you meet the other criteria for flanking that enemy.

MASTER TACTICIAN EXPLOITS

Castling Maneuver Master Tactician Attack 11
You fire at an enemy in order to break away from combat.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One adjacent creature
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier
Effect: You may shift up to two squares away from the target. If your movement would put you adjacent to an ally, that ally can trade places with you and then shift up to two squares closer to the target.

Opening Move Master Tactician Utility 12
Pulling the strings, you divide the board just how you want it.
Daily @ Martial
Special: This must be used during the surprise round (if there was one) or during the first round of combat.
Minor Action Close Burst 5
Target: All allies in burst
Effect: Attacks made by you and your allies mark the enemies targeted by those attacks until the end of your next turn.

King And Rooks Master Tactician Attack 20
You drive an enemy into the range of more powerful pieces.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 3[W] + Dexterity Modifier and you push the target 3 squares. If the target ends its movement adjacent to one or more of your allies, each ally can make a melee basic attack against it.

Combat Sniper

The second you make a mistake, my bow will let you know.”

Prerequisite: Warlord class, trained in Stealth or Bluff

You are a leader who exploits your enemies’ mistakes. Your bolts fly to impair attacks, striking at joints, muscles, internal organs with deadly accuracy that leaves your enemies reeling, vulnerable, maimed, unable to fight at their full capacity. Even when the shafts of your bolts are broken off the heads are dug in, or gaping wounds are left. By enfeebling your enemies with comparably weak but precise shots you ensure that your allies have prime targets to attack.

COMBAT SNIPER PATH FEATURES

Sniper’s Action (11th Level): When you spend an action point to take an extra action, you can fire up to the long range of your weapon without penalty until the end of your next turn.

Grim Shot (11th Level): Allies gain a +1 power bonus to attack rolls and damage rolls against enemies who are weakened or dazed by your attacks. This bonus lasts as long as those conditions persist.

Extended Opportunity (16th level): You can make opportunity attacks from range. You can make opportunity attacks as ranged basic attacks, but only when your enemy does something to provoke an opportunity attack from an ally (if an enemy provokes from you, it must be a melee basic attack).

COMBAT SNIPER EXPLOITS

Hornet’s Venom Combat Sniper Attack 11
The head of your bolt within an enemy’s body is like poison through his veins.
Encounter @ Martial, Weapon
Standard Action Ranged Weapon
Target: One adjacent creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier and the target is weakened or dazed (your choice) until the end of your next turn.

The Foretold Arrow Combat Sniper Utility 12
Your focused eye ensures a critical blow.
Daily @ Martial
Minor Action Personal
Effect: Your ranged basic attacks or at will ranged powers weaken or daze their targets (your choice) on a successful hit until the end of your next turn.

One Thousand Stings Combat Sniper Attack 20
A single bolt is a manyfold agony and bane upon your target.
Daily @ Martial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity Modifier damage and the target is weakened (save ends) and dazed (save ends).

Battle-Scarred Archer

“Let swords and arrows ruin my body, if it will keep my allies alive.”

Prerequisites: Warlord class

An impressive sight on the battlefield, you are an archer who will not suffer standing behind everyone else barking orders. Leading by example you rush forward, striking enemies close and afar, drawing blades to you so that others might not be hurt. The sight of your martyred body and blood on the battlefield drives your allies to great courage.

BATTLE-SCARRED ARCHER FEATURES

Battle-Scarred Action (11th level): Whenever you spend an action point to take an extra action, allies who can see you gain a +1 bonus to attack rolls until the start of your next turn.

New Wounds (11th level): Whenever you first become bloodied in an encounter, allies who can see and hear you gain a +1 bonus to attack rolls until the end of your next turn.

Extended Presence (16th level)
: The memory of your deeds is burned into your allies, so that as long as they saw you become bloodied, they do not need to see or hear you to benefit from effects you create where they would otherwise have had to see you or hear you, for the duration of the encounter.

BATTLE-SCARRED ARCHER EXPLOITS

Reckless Shot Battle-Scarred Archer Attack 11
You fire an arrow at point blank range to allow an ally to attack.
Encounter @ Martial, Weapon
Standard Action Ranged 1
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage and an ally adjacent to the target can take a standard action.
Effect: The opportunity attack you draw for using this power is done with combat advantage against you.

Endure Pain Battle-Scarred Archer Utility 12
You keep from falling unconscious, continuing the battle for other’s sakes.
Encounter @ Martial
Immediate Reaction Personal
Trigger: You are reduced to 0 hit points.
Effect: As long as you do not attack or are attacked, you can remain conscious while dying, and can move up to half your speed each round. You still make death saving throws every round. If you are attacked or make an attack, you fall unconscious and dying after the attack and are treated as having failed a death saving throw.

Reckless Volley Battle-Scarred Archer Attack 20
You become bait as you partner with an ally to trap and maim one enemy.
Daily @ Martial, Weapon
Standard Action Ranged 1
Target: One creature
Attack: Dexterity Vs AC
Hit: 2[W] + Dexterity modifier damage. After your enemy’s opportunity attack, an ally can make a melee basic attack with combat advantage against the target. If the attack is successful, you can make a secondary attack against the primary target.
Secondary Attack: Dexterity Vs AC
Hit: 1[W] + Dexterity modifier damage. This attack does not provoke another opportunity attack.
Miss: An ally can make a melee basic attack with combat advantage against the target. No secondary.

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